The idea probably works but I would like the blur to be adjustable so only way would be to make several blur amounts versions of the original and then use those. Render layers or passes, and you're good to go. In case this sounds boring chances are you are. If you're up for some extra work, you could render the background and geometry separate and comp after and blur as much as you like. Its ridiculous we are wasting time with an article on this topic but you know. Might not make sense, but it's the only thing I can imagine possible in a simple render. Being built with 2 GPUs RTX 4090, a strong AMD Ryzen Threadripper PRO 5955WX 4.0 4.5GHz CPU, 256GB RAM capacity, and 2T NVMe SSD storage, this is an ideal machine for Octane (Studio version) rendering. So using an untouched, rich with details, to light the scene - and use the blurred image as the image that will be seen in the background. Cinema 4D with Octane speed test videos produced by the iRender Team We just released a new 2x RTX 4090 render machine called GPU Server 4S. The idea was: if the image you use to light the scene have some specific details that adds some detail to the lighting you're going to lose that if you blur the image. Get 159 octane render CG textures & 3D models on 3DOcean such as 11 Chrome Materials for C4D Octane render, Octane Render Studio Setup for Cinema4d. But once I add the builder+mesher, it totally messes up the texture. Without the volume builder+mesher, my octane material looks great. OlaHaldor wrote:I forgot to deactivate Octane at work, and unlocking through the License panel doesn't work (damn you new V3 licensing!!.) so I cannot test it during the weekend. Tagged: 3ds Max, Artstation, C4D, Maya, octane, redshift, textures, v-ray, Zbrush. Hey, I am making a 3D coin and am using the volumer mesher + builder to make the text on the coin a bit smoother and look like a part of the coins body.
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